Conditions and Cures: Difference between revisions
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|Pinned | |Pinned | ||
|Move the affected foot from whatever position it was in when it was Pinned | |Move the affected foot from whatever position it was in when it was Pinned | ||
|Rip free with +2 Strength, Freedom | |Rip free with +2 Strength, Freedom, cut out on a 10 count (requires concentration) | ||
|- | |- | ||
|Shunned | |Shunned | ||
| Line 74: | Line 74: | ||
|Use tagged skills without taking 10 points of damage every time | |Use tagged skills without taking 10 points of damage every time | ||
|River, Cleanse | |River, Cleanse | ||
|- | |||
|Devastate | |||
|n/a, this effect is 'takes double damage form all numerical effect calls' | |||
|Remove Curse, River, Cleanse, Priest Rank 2, Practitioner | |||
|- | |||
|Bind | |||
|Use your arms | |||
|Rip free with +4 Strength, Freedom, cut out on a 10 count (requires concentration) | |||
|- | |||
|Web | |||
|Move anything form the neck down | |||
|Rip free with +6 Strength, Freedom, cut out on a 10 count (requires concentration) | |||
|} | |} | ||
Latest revision as of 02:07, 27 September 2025
A lot of Effects generate various conditions under which your character might fall. Most of those are cured by some other effect. Since you'll definitely be subjected to a lot of these and may have spells or skills that fix some or all of them, we thought it'd be handy to lay out the more common status conditions and how to get out from under them.
| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
|---|---|---|
| Condition | What you can't do | Cure |
| Sleep | Take actions, move, see/hear around you | Awaken, 60 seconds of shaking |
| Sever/Maim | Use the affected limb to fight (if it's an arm) or move faster than a slow walk (if it's a leg) | Regenerate, River, Cleanse |
| Dying | Anything. | Any healing |
| Dead | Anything. | Life, Reincarnate |
| Unconscious | Anything. | 10 minutes of time, or any healing |
| Pinned | Move the affected foot from whatever position it was in when it was Pinned | Rip free with +2 Strength, Freedom, cut out on a 10 count (requires concentration) |
| Shunned | Approach or attack the caster | Awaken |
| Blind | Fight, use skills, move faster than a slow walk | Cure Metabolic, River, Cleanse |
| Disease | Run, survive 24 hours | Cure Disease, Cure Metabolic, River, Cleanse |
| Plague | Receive healing | Cure Disease (usually), Cure Metabolic |
| Exhausted | Run, flee combat | Remove Curse, River, Cleanse |
| Crippled | Run | Cure Metabolic, River, Cleanse |
| Imprisoned | Move, act | Freedom, Rip free with +10 Strength |
| Curse of Death | Get a Life spell, you res when you tick over to Dead | Remove Curse (usually), River, Cleanse |
| Weakened | Swing full damage (Weakness gives you -3 to a minimum of 1) | Remove Weakness, Remove Curse, River, Cleanse |
| Brutalized | Use tagged skills without taking 10 points of damage every time | River, Cleanse |
| Devastate | n/a, this effect is 'takes double damage form all numerical effect calls' | Remove Curse, River, Cleanse, Priest Rank 2, Practitioner |
| Bind | Use your arms | Rip free with +4 Strength, Freedom, cut out on a 10 count (requires concentration) |
| Web | Move anything form the neck down | Rip free with +6 Strength, Freedom, cut out on a 10 count (requires concentration) |