Harvesting: Difference between revisions

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Harvesting can be used either in the appropriate owned resource generating property (Mine, Farm, or Mill), or Harvesting may be used on Wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild Node called "Hunting Grounds". Hunting Grounds will utilize the tracking skill to generate specific meat components and foodstuffs.  
Harvesting can be used either in the appropriate owned resource generating property (Mine, Farm, or Mill), or Harvesting may be used on Wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild Node called "Hunting Grounds". Hunting Grounds will utilize the tracking skill to generate specific meat components and foodstuffs.  


The cost of a Resource Node is 10 gold, though acquiring them may not be as simple as just buying them. A Node is good for 24uses, at which time the node is exhausted. On the chart below the Component Points is a pool that can divide up by the player, so they can harvest what they need. The cost for each component varies; Common cost 2 points, Uncommon cost 10 points, Rare cost 70 points, and Named cost 120 points.  
The cost of a Resource Node is 10 gold, though acquiring them may not be as simple as just buying them. On the chart below the Component Points is a pool that can divide up by the player, so they can harvest what they need. The cost for each component varies; Common cost 1 point, Uncommon cost 5 points, Rare cost 25 points, and Named cost 125 points.  
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Type
!Type
Harvestable
Harvestable
!Point Cost per
component
|-
|-
|Minor
|Minor
|50
|50
|Common
|Common
|1
|-
|-
|Standard
|Standard
|120
|120
|Uncommon
|Uncommon
|5
|-
|-
|Major
|Major
Line 23: Line 27:
|Rare
|Rare
Named
Named
|25
125
|}
|}
{| class="wikitable"
{| class="wikitable"
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Type
Type
!Produces
!Produces
!Rare Components
!Named Components
!Named Components
|-
|-
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|Herbs &
|Herbs &
Foodstuffs
Foodstuffs
|Sweetroot, Vileroot, Whiptail, Ashberry, Sage, Thyme, Echinacea, Motherwort, Red Clover, Wormwood;
Foodstuffs (Golden Onion,
Red Potatoes, Milk, Wheat, Dried Meat)
|Belladonna, Essence of Water,
|Belladonna, Essence of Water,
Grave Moss, Trollsblood
Grave Moss, Trollsblood
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|Mine
|Mine
|Ore
|Ore
|Onyx, Jade, Thormium, Veridium,
Malachite, Charstone, Quartz, Chalcedony, Mercury, Tourmaline
|Essence of Stone,  
|Essence of Stone,  
Firefly Trapped in Amber, Shatter Star, Moldavite
Firefly Trapped in Amber, Shatter Star, Moldavite
Line 50: Line 50:
|Mill
|Mill
|Residuum
|Residuum
|Planar Dust, Azure Sand, Imbued Geode, Astral Ether,
Darkened Sliver, Luminous Shard, Etheric Essence, Crushed Stardust, Moonlight Filament, Mote of Sunlight
|Essence of Fire, Essence of Wind,
|Essence of Fire, Essence of Wind,
Pure Ether, Ritual Ash
Pure Ether, Ritual Ash
Line 58: Line 56:
Grounds
Grounds
|Foodstuffs
|Foodstuffs
|Rainbow Carrots, Bag of Sweet Whole Corn, Sugar-Coated Pansies, Cucamelon, Whole Rabbit, Bag of Brazil Nuts,
Mahi Mahi, Cremini Mushrooms, Artichokes, Potato Masher, Pasta Maker, Two Large Turkey Legs,
|Chicken Nuggie, Chef's Knife, Rum, Vodka, Cooking Oil, Clear Spring Water, Bag of Spices,
|Chicken Nuggie, Chef's Knife, Rum, Vodka, Cooking Oil, Clear Spring Water, Bag of Spices,
Perfect Lobster, Fresh Vanilla Beans, Haunch of Venison, Escargot, Black Caviar, Capers,
Perfect Lobster, Fresh Vanilla Beans, Haunch of Venison, Escargot, Black Caviar, Capers,
Line 71: Line 67:
'''<u>Wild Nodes</u>'''
'''<u>Wild Nodes</u>'''


<u>Nodes will reset availability for each player at 12 am and pm. For example you may maximize your harvesting if you pick before midnight on Friday, before noon on Saturday, after noon on Saturday (but before midnight) and then one last time on Sunday.</u>
<u>You may pick from Wild Nodes once per Reset. Nodes will reset availability when you do as they are a personal reset timer not a global one.</u> This is a reset as in your entire Daily abilities (mana, energy, etc) '''<u>NOT</u>''' resetting like your spell pool or per encounter abilities.


'''Eye for Quality''' (power) allows a character to redraw any 1 popsicle stick. They may keep their initial pull out of the pool of potential draws when you redraw but must return that initially drawn popsicle stick afterwards.
'''Eye for Quality''' (power) allows a character to redraw any 1 popsicle stick. They may keep their initial pull out of the pool of potential draws when you redraw but must return that initially drawn popsicle stick afterwards.
Line 104: Line 100:
Uses farming to gather Herb/Foodstuff
Uses farming to gather Herb/Foodstuff


Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with popsicle sticks. In the likely event that the last morning of the event arrives and you still have flowers in your garden you may bring them to the martial station to exchange them for popsicle sticks just prior to the event closing.  
Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with popsicle sticks. In the likely event that the last morning of the event arrives and you still have flowers in your garden you may bring them to the martial station to exchange them for popsicle sticks just prior to the event closing. If there are multiple farmers in a cabin, we need each of you to mark out your own area. If you need flag tape or some sort of marking assistance/supplies please come to NPC camp Friday before Lay On and we will help you figure something out. If you do not have a cabin or are otherwise not staying in a place that makes 'marking off outside your door' viable, you can also mark out a section out in the woods but be advised that you MUST make it clear that this is a personal garden. We recommend something like [https://www.amazon.com/Holders-Picture-Birthday-Accessories-Decoration/dp/B07XGHW351/ref=sxin_16_pa_sp_search_thematic_sspa?content-id=amzn1.sym.76d54fcc-2362-404d-ab9b-b0653e2b2239%3Aamzn1.sym.76d54fcc-2362-404d-ab9b-b0653e2b2239&crid=2ZG4ADRUUEAC3&cv_ct_cx=note%2Bholder%2Bstake&dib=eyJ2IjoiMSJ9.B0z2QdIRfXPFN7dNHxwc1LJv_4tSEOhSVfVP8v2tu4iV9Vr2oewL8kAsAgKJKpIH6jIS4hf4mjEO2Hd4Q7VbFg.V_ruCxwn10JBfoxFECj0T7aoZu1IE9erL4JbspJgRq4&dib_tag=se&keywords=note%2Bholder%2Bstake&pd_rd_i=B07XGHW351&pd_rd_r=13c648fb-85bd-4355-a964-436e6fbeca38&pd_rd_w=ctiGk&pd_rd_wg=30ioc&pf_rd_p=76d54fcc-2362-404d-ab9b-b0653e2b2239&pf_rd_r=5X16J620X9GTBDF3X189&qid=1731257882&sbo=RZvfv%2F%2FHxDF%2BO5021pAnSA%3D%3D&sprefix=note%2Bholder%2Bstake%2Caps%2C151&sr=1-2-6024b2a3-78e4-4fed-8fed-e1613be3bcce-spons&sp_csd=d2lkZ2V0TmFtZT1zcF9zZWFyY2hfdGhlbWF0aWM&th=1 this.]


Major: 3 flowers
Major: 3 flowers
Line 125: Line 121:


Tracking 1-7 = Minor: 1 (3 attempts)
Tracking 1-7 = Minor: 1 (3 attempts)
== Tagged Nodes: ==
'''Each owned node may only be harvested once per game. Each Player may only harvest once from each type of owned node per game.'''
Example: Team Rules has a Farm and David, Justin and Mike all have Farming we all can't pull from it we would each need our own Farm.
<nowiki>**</nowiki>Note from Plot: repeat Nodes are going to become harder to obtain in as we settle in a bit more on how we as Plot want Nexus to work. Shouldn't be too big of a burden but there may such things as a waiting list or 'go do this for me and Public Works will be happy to carve you out a [Node]. Just a heads up from your friendly local Plot Mikes.

Latest revision as of 23:20, 4 April 2025

Harvesting can be used either in the appropriate owned resource generating property (Mine, Farm, or Mill), or Harvesting may be used on Wild Nodes found throughout the game world. There is an additional Node that only exists as a Wild Node called "Hunting Grounds". Hunting Grounds will utilize the tracking skill to generate specific meat components and foodstuffs.

The cost of a Resource Node is 10 gold, though acquiring them may not be as simple as just buying them. On the chart below the Component Points is a pool that can divide up by the player, so they can harvest what they need. The cost for each component varies; Common cost 1 point, Uncommon cost 5 points, Rare cost 25 points, and Named cost 125 points.

Harvesting

skill Level

Component

Points

Type

Harvestable

Point Cost per

component

Minor 50 Common 1
Standard 120 Uncommon 5
Major 220 Rare

Named

25

125

Node

Type

Produces Named Components
Farm Herbs &

Foodstuffs

Belladonna, Essence of Water,

Grave Moss, Trollsblood

Mine Ore Essence of Stone,

Firefly Trapped in Amber, Shatter Star, Moldavite

Mill Residuum Essence of Fire, Essence of Wind,

Pure Ether, Ritual Ash

Hunting

Grounds

Foodstuffs Chicken Nuggie, Chef's Knife, Rum, Vodka, Cooking Oil, Clear Spring Water, Bag of Spices,

Perfect Lobster, Fresh Vanilla Beans, Haunch of Venison, Escargot, Black Caviar, Capers, Durian Fruit, Ruby-Red Grapefruit, Parmigiano Reggiano, Black Truffles, Balsamic Vinegar, Cocoa Powder

Refining- allows the character to upgrade components; they can exchange 7 Common components for 1 Uncommon component, and 7 Uncommon components for 1 Rare component.

Extracting- allows the character to downgrade components; they can exchange 1 Rare component for 5 Uncommon components, and 1 Uncommon component for 5 Common components.


Wild Nodes

You may pick from Wild Nodes once per Reset. Nodes will reset availability when you do as they are a personal reset timer not a global one. This is a reset as in your entire Daily abilities (mana, energy, etc) NOT resetting like your spell pool or per encounter abilities.

Eye for Quality (power) allows a character to redraw any 1 popsicle stick. They may keep their initial pull out of the pool of potential draws when you redraw but must return that initially drawn popsicle stick afterwards.


Quarry

Uses mining to Harvest Ore.

Veins will be piles of foam rocks around the site with a bucket marked OOG nearby. You will pick a number of rocks at random dictated by your skill level in mining. Find the opening in each of the rocks you have pulled and remove the component and discard the rock in the OOG bucket.

Major: pick 3

Standard: pick 2

Minor: pick 1

Mill-able Stuffs

Uses Theurgy to harvest Residuum.

Mill-able stuffs will be represented by a Plinko game with a draw box with it. Your number of attempts will be determined by your skill level. Lowest possible block is 1 highest block is 3, total up the attempts and draw the corresponding number of popsicle sticks from the box. popsicle sticks are drawn one at a time, in the event multiple popsicle sticks are drawn at once return the popsicle sticks to the box shake it and redraw.

Major: 3 attempts

Standard: 2 attempts

Minor: 1 attempt

Wild Growth

Uses farming to gather Herb/Foodstuff

Wild Growth will be fake flowers found around site in clusters, once harvested you must be cultivated in player repped gardens 2'X2' minimum. Gardens must be outside their cabin and conspicuous. Marshals at any time will collect their flowers and replace them with popsicle sticks. In the likely event that the last morning of the event arrives and you still have flowers in your garden you may bring them to the martial station to exchange them for popsicle sticks just prior to the event closing. If there are multiple farmers in a cabin, we need each of you to mark out your own area. If you need flag tape or some sort of marking assistance/supplies please come to NPC camp Friday before Lay On and we will help you figure something out. If you do not have a cabin or are otherwise not staying in a place that makes 'marking off outside your door' viable, you can also mark out a section out in the woods but be advised that you MUST make it clear that this is a personal garden. We recommend something like this.

Major: 3 flowers

Standard: 2 flowers

Minor: 1 flower

Hunting Grounds

Uses Tracking to get Foodstuff, Named Meat and Pelts.

Hunting Grounds will be a small bow and arrow toy with several Target rings for the Tracker to shoot at as well as a box to draw rewards from. Each successful hit on a given target garners a specific number of draws from the box. The rings will be worth one, two, or three popsicle sticks and are based on range the closest being worth one the middle worth two and the furthest being worth three. Once all attempts have been made the Tracker will total up the number of earned draws and will draw that many times from the box. Popsicle sticks are to be drawn one at a time with any multiple draws being returned to the box shaken and the popsicle sticks re drawn.

Specific requested items (i.e. beaver tail or deer antler, etc.) can be requested from the Operations station with exchange. If a tracker wants a deer hide they must take an uncommon foodstuff to exchange them. Major can exchange 3 items, standard can only exchange 2 and minor 1.

Tracking 15+ = Major: 3 (9 attempts)

Tracking 8-14 = Standard: 2 (6 attempts)

Tracking 1-7 = Minor: 1 (3 attempts)

Tagged Nodes:

Each owned node may only be harvested once per game. Each Player may only harvest once from each type of owned node per game.

Example: Team Rules has a Farm and David, Justin and Mike all have Farming we all can't pull from it we would each need our own Farm.

**Note from Plot: repeat Nodes are going to become harder to obtain in as we settle in a bit more on how we as Plot want Nexus to work. Shouldn't be too big of a burden but there may such things as a waiting list or 'go do this for me and Public Works will be happy to carve you out a [Node]. Just a heads up from your friendly local Plot Mikes.