Half-Troll: Difference between revisions
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'''Powers''' | '''Powers''' | ||
'''Born Grappler*''' Prerequisites: Lengthen Claws. This power allows the character to use their claws to grab their opponents and squeeze them into submission. Twice each reset, the character can use Binding Strike with a 6 counted action, and the resulting effect reduces the target to -1 Body Points. This can only be performed with claws and is considered to be a Base Strength of +4 for the purposes of foes’ ability to Break Free. | '''Born Grappler*''' Prerequisites: Lengthen Claws. This power allows the character to use their claws to grab their opponents and squeeze them into submission. Twice each reset, the character can use Binding Strike with a 6 counted action, and the resulting effect reduces the target to -1 Body Points ("Binding Strike Dying"). This can only be performed with claws and is considered to be a Base Strength of +4 for the purposes of foes’ ability to Break Free. | ||
Latest revision as of 03:56, 29 August 2024
Advantages
Regeneration-Half-Trolls receive 1 Regeneration at 1st level and every 10th level for free, and may purchase more.
Can use 2 Short Length Claws.
Disadvantages
Uneducated- Does not start with a Read/Write.
Cannot have Scholar Background.
Make-up of brown and green scaly skin
Powers
Born Grappler* Prerequisites: Lengthen Claws. This power allows the character to use their claws to grab their opponents and squeeze them into submission. Twice each reset, the character can use Binding Strike with a 6 counted action, and the resulting effect reduces the target to -1 Body Points ("Binding Strike Dying"). This can only be performed with claws and is considered to be a Base Strength of +4 for the purposes of foes’ ability to Break Free.
Lengthen Claws This power causes the characters’ claws to become elongated increasing them up to Medium weapon length.
Self-Stabilize This power allows the character to use their Regeneration skill while they are Dying to set their current Body Points to 0, thus Stabilizing them, after 5 minutes they will wake up with 1 Body Point as normal.
Swamp Thing This power allows the character to breathe underwater as well as in the air. In addition, the character gains the power Terrain Adaptation: Water.
Trollsblood Prerequisites: Regeneration x 5. This power allows the character to return from the grip of death. At any time during the character’s normal 4-minuteDeath Count, they can make a 3 counted action to Revive (the call is “Revive 3, Revive 2, Revive 1”). This power can be used by expending 3 Regenerations. Being burned or receiving a killing blow with the Fire flavor will prevent the character from using this power.
Heroic Powers
Full Blooded The character gains Slow Regeneration; allowing them to spend 30 minutes of resting and taking no combative actions, at the end of which they are healed to their maximum Body Points, cured of all Toxins, and Regenerate all missing limbs.