Djinn: Difference between revisions

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(Created page with "Advantages: Can buy two extra levels of Ritualism Can buy Resist Wind Can buy Natural Cyclone (self only, 4SP) Disadvantages: -2 Body Racial Makeup (white and/or blue markings, pointed ears) Can be harvested for Heart of a Djinn ritual component - being Harvested forces a Djinn to resurrect. Powers: * Gentle Breeze*: This functions as a Natural Glide, usable twice per reset. * Windrider: This functions as a Natural Fly, usable twice per reset (requires Gentl...")
 
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Advantages:
=== Advantages: ===
Gain 4 generic "fuel" for use with Ritualism


Can buy two extra levels of Ritualism
Resist Elemental: receive 1 resist at 1st level and every 10th level for free, and may purchase more.
 
Can buy Resist Wind


Can buy Natural Cyclone (self only, 4SP)
Can buy Natural Cyclone (self only, 4SP)


===  Disadvantages: ===
-2 Body (to a minimum of 2)


Disadvantages:
Species Makeup (white and/or blue markings, pointed ears)
 
-2 Body
 
Racial Makeup (white and/or blue markings, pointed ears)
 
Can be harvested for Heart of a Djinn ritual component - being Harvested forces a Djinn to resurrect.


Vulnerable (Stone)


Powers:
Can be harvested by an Advanced Theurgist for "Heart of a Djinn" ritual component - being Harvested forces a Djinn to resurrect.


===  Powers: ===
* Gentle Breeze*:  This functions as a Natural Glide, usable twice per reset.
* Gentle Breeze*:  This functions as a Natural Glide, usable twice per reset.
* Windrider:  This functions as a Natural Fly, usable twice per reset (requires Gentle Breeze)
* Windrider:  This functions as a Natural Fly, usable twice per reset (requires Gentle Breeze)
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* Camo:  Some lucky Djinn are born with markings in places covered by clothing; a Djinn with Camo can pass for an elf unless he's closely inspected.  Camo Djinn have their makeup requirements reduced to simple pointed ears and may respond with "elf" to "What do I see" calls.
* Camo:  Some lucky Djinn are born with markings in places covered by clothing; a Djinn with Camo can pass for an elf unless he's closely inspected.  Camo Djinn have their makeup requirements reduced to simple pointed ears and may respond with "elf" to "What do I see" calls.


 
===  Heroic: ===
Heroic:
 
* Sorcerer:  Djinn Sorcerers stand alone at the apex of ritualism.  This power has a number of effects:
* Sorcerer:  Djinn Sorcerers stand alone at the apex of ritualism.  This power has a number of effects:
** A Sorcerer may re-roll a Ritual if they don't like how it came out.  They must abide by the result of the second roll, even if it's less desirable.
** A Sorcerer may re-roll a Ritual if they don't like how it came out.  They must abide by the result of the second roll, even if it's less desirable.

Latest revision as of 16:39, 16 August 2024

Advantages:

Gain 4 generic "fuel" for use with Ritualism

Resist Elemental: receive 1 resist at 1st level and every 10th level for free, and may purchase more.

Can buy Natural Cyclone (self only, 4SP)

Disadvantages:

-2 Body (to a minimum of 2)

Species Makeup (white and/or blue markings, pointed ears)

Vulnerable (Stone)

Can be harvested by an Advanced Theurgist for "Heart of a Djinn" ritual component - being Harvested forces a Djinn to resurrect.

Powers:

  • Gentle Breeze*: This functions as a Natural Glide, usable twice per reset.
  • Windrider: This functions as a Natural Fly, usable twice per reset (requires Gentle Breeze)
  • Gust of Wind: This functions as a packet-delivered Natural Disarm, usable twice per reset
  • Camo: Some lucky Djinn are born with markings in places covered by clothing; a Djinn with Camo can pass for an elf unless he's closely inspected. Camo Djinn have their makeup requirements reduced to simple pointed ears and may respond with "elf" to "What do I see" calls.

Heroic:

  • Sorcerer: Djinn Sorcerers stand alone at the apex of ritualism. This power has a number of effects:
    • A Sorcerer may re-roll a Ritual if they don't like how it came out. They must abide by the result of the second roll, even if it's less desirable.
    • Sorcerers may surrender one Natural Cyclone tag in lieu of any one component in a ritual. This can only be done once per ritual.
    • Once per season, a Sorcerer can forgo the ritual roll and simply declare the outcome.
  • Ethereal: Djinn Warriors, never very numerous, are nonetheless fearsome opponents. An Ethereal Djinn may elect to alter his Natural Cyclone to admit ranged attacks but blunt melee; this allows him to call No Effect to normal melee attacks at the cost of suffering ranged attacks normally. Ethereal Cyclones last for one minute.