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(Created page with " = Appendix 8: Novice Rules = As a game which often times has families attending we try to accommodate. Children between the ages of 10-13 are not able to participate in standard combat, though this gives them ability to still join in on the fun. They cannot use melee weapons, though they can use some ranged attacks. Additionally, they are very susceptible to attacks; they treat packets attacks as normal and melee attackers need only to be within melee weapon range and...")
 
 
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= Appendix 8: Novice Rules =  
= Novice Rules =  


As a game which often times has families attending we try to accommodate. Children between the ages of 10-13 are not able to participate in standard combat, though this gives them ability to still join in on the fun. They cannot use melee weapons, though they can use some ranged attacks. Additionally, they are very susceptible to attacks; they treat packets attacks as normal and melee attackers need only to be within melee weapon range and state “I Slay You”.  This is considered a weapon attack and can be defended by full player characters.  
As a game which often times has families attending we try to accommodate. Children between the ages of 10-13 are not able to participate in standard combat, though this gives them ability to still join in on the fun. They cannot use melee weapons, though they can use some ranged attacks. Additionally, they are very susceptible to attacks; they treat packets attacks as normal and melee attackers need only to be within melee weapon range and state “I Slay You”.  This is considered a weapon attack and can be defended by full player characters.  
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Novices are only allowed to pick up treasure via Novice find skills, Novice Craft Skills, or tips and RP with other characters. As they are not allowed in combat they are not allowed to loot from NPCs defeated in combat. This is to help keep kids off the battle area.
Novices are only allowed to pick up treasure via Novice find skills, Novice Craft Skills, or tips and RP with other characters. As they are not allowed in combat they are not allowed to loot from NPCs defeated in combat. This is to help keep kids off the battle area.


Novices begin game with 30SP to purchase skills, and gain 2SP each event they attend. These point s transfer onto a standard character when the player reaches 13.
Novices begin game with 30SP to purchase skills, and gain 2SP each event they attend. These points transfer onto a standard character along with an additional 20 SP when the player reaches 13.


{| class="wikitable"
{| class="wikitable"
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|Intellect
|Intellect
|Once each reset can cast a spell as “''Magic''<Spell Name>”, from any Path, up to 3<sup>rd</sup>  level.
|Once each reset can cast a spell as “''Magic''<Spell Name>”, from any Path, up to 3<sup>rd</sup>  level.
|1 free Spell Slot of up to 3<sup>rd</sup> level from the character path of magic each reset; or 3 free Common Knowledge points useable for KA skills  the character has
|1 free Spell of up to 3<sup>rd</sup> level from the character path of magic cast for free each reset; or 3 free Common Knowledge points useable for KA skills  the character has
|-
|-
|Dexterity
|Dexterity

Latest revision as of 20:39, 12 July 2024

Novice Rules

As a game which often times has families attending we try to accommodate. Children between the ages of 10-13 are not able to participate in standard combat, though this gives them ability to still join in on the fun. They cannot use melee weapons, though they can use some ranged attacks. Additionally, they are very susceptible to attacks; they treat packets attacks as normal and melee attackers need only to be within melee weapon range and state “I Slay You”.  This is considered a weapon attack and can be defended by full player characters.  

Novices are only allowed to pick up treasure via Novice find skills, Novice Craft Skills, or tips and RP with other characters. As they are not allowed in combat they are not allowed to loot from NPCs defeated in combat. This is to help keep kids off the battle area.

Novices begin game with 30SP to purchase skills, and gain 2SP each event they attend. These points transfer onto a standard character along with an additional 20 SP when the player reaches 13.

Novice Skills
Skill Cost Prerequisite Skill Cost Prerequisite
Daily Toil 3 Novice Chemist 5
Find a Flower 4 Novice Cook 5
Find a Rock 4 Novice Engineer 5
Find a Shiny 4 Novice Smith 5
Improved Aid 3 Trained Helper 3
Novice Brewing 5 Well Educated 3
Pet Taming 4


Improved Aid

This skill allows a character to stabilize a dying creature with a 60-second counted action. While performing this count, the target’s bleeding out count stops, but they are not stabilized until the 60-second count is completed without interruption.

This skill will allow the character to determine the condition of the creature, by asking the following questions: “Are you- (Dying, Dead, Conscious, Unconscious, Diseased, Stunned, Sleeping, How much Body are you down)?” The character may also be able to receive other information at the marshal’s discretion. You must be within arm’s reach of the target though you do not have to touch them.

Novice Brewing          

Allows the character to craft up to Rank 2 Items, following the normal crafting rules; however, crafting time is only 5 minutes. They do not require recipes, but still need components, and access to a Novie-shop.

Novice Chemist

Allows the character to craft up to Rank 2 Items, following the normal crafting rules; however, crafting time is only 5 minutes. They do not require recipes for the items listed in the book under production, but still need components, and access to a Novie-shop.

Novice Smith

Allows the character to craft up to Rank 2 Items, following the normal crafting rules; however, crafting time is only 5 minutes. They do not require recipes for the items listed in the book under production, but still need components, and access to a Novie-shop.

Novice Engineer          

Allows the character to craft up to Rank 2 Items, following the normal crafting rules; however, crafting time is only 5 minutes. They do not require recipes for the items listed in the book under production, but still need components, and access to a Novie-shop.

Daily Toil        

Allows the character to carry up to 30 extra Ghost Tags, following the normal Ghost Tag rules.

Novice Cook  

Allows the character to craft up to Rank 2 Items, following the normal crafting rules; however, crafting time is only 5 minutes. They do not require recipes for the items listed in the book under production, but still need components, and access to a Novie-shop.

Find a Rock    

Functions like Mining, but is only useful on modules and encounters, allowing them to find minor Ore Components

Pick a Flower

Function like Farming, but is only useful on modules and encounters, allowing them to find minor Herb Components

Find a Shiny   

Functions like Theurgist, but is only useful on modules and encounters, allowing them to find minor Residuum Components

Trained Helper            

Lowers the craft time of another player by up to 4 minutes, when they help them with their crafting.

Pet Taming

This skill allows the character to capture and tame wild animals to be used as companion pets in conjunction with the Power: Companion. The character can tame 1 pet at a time, once the taming card is completed the pets can be traded to a player with the appropriate power, or the character can keep the pet to be traded later, but cannot be taming a new pet while they are housing a current one; unless they release the current pet. This skill can be purchased multiple times.

Well Educated              

Functions as a Rank 2 Common Knowledge, for marshal information, allowing them to get information and ask simple questions.

Pet Type Novice Power Bonus Options
Stamina Escape from Binding once per reset Fast Healing 2; or allows the character to Break from Pin on a 3 Counted action.
Intellect Once each reset can cast a spell as “Magic<Spell Name>”, from any Path, up to 3rd level. 1 free Spell of up to 3rd level from the character path of magic cast for free each reset; or 3 free Common Knowledge points useable for KA skills the character has
Dexterity Can use Flee once each reset Quickness once each reset, or +2 Bonus to Disable Device Contested Roll.
Cunning Can use Play Dead once each reset +2 Bonus to Tracking Contested Roll; or 1 use of the Power: Warning Signs each reset.