Monk
Monks are a specialized melee class focused on honing their body as a balanced weapon. They have mastered the ability to fight and survive with the barest of means. While they are capable of standing the front line in a fight they also have the flexibility to be very mobile taking advantage of an ever-changing battle field.
While they spend a great deal of time training in what appears to be the ways of combat from an onlooker this is not the case. A monks training is a molding on oneself into a truly centered form.
Armor: Monks rely on speed and dexterity to avoid hits rather than soaking the impact of a strike. While they can wear up to Medium Armor, more advanced Monks will wear lighter armor as they become more adapt in their arts.
Weapon Proficiencies: Monks are skilled with the following weapons: Brawl, Short Weapon, Medium Weapon, Staff, and Thrown.
Combat Slots: Monks have access to a limited amount of martial skill and Combat Techniques.
Class Features
Unarmed Combat: Monks are trained in the art of fighting without weapons, and therefore do not suffer the drawbacks of not being able to use Combat Techniques with Brawling weapons. Additionally, Monks can use up to Medium length Brawl weapons.
Meditation: Reaching a state of harmony takes years of practice and constant work to maintain. Each reset the character will gain a pool of Chi points that they can use to power a few abilities. A character begins with 2 Chi each reset at 1st level and gain 1 additional Chi every 3 character levels after that, (IE. 1st, 4th, 7th, and so on.). They can use their Chi for the following:
1 Chi- Gain Fast Healing 5 for 1 hour or module, while not in combat.
1 Chi- Gain a reflexive Evade, this will be triggered on the first attack it would work on and cannot be stacked with itself.
2 Chi- Increase Dexterity Armor by 10 points, this goes over class maximum, for 5 minutes or 1 Encounter.
2 Chi- Increase Flurry by an additional 1 for 5 minutes or 1 Encounter.
3 Chi- Can Natural Stabilize a target with no counted action, within melee reach.
Perfect Harmony: Monks spend countless hours practicing both combat and meditation. With this effort comes a level of unmatched focus, allowing them to quickly enter a focused combat stance. This grants the character a +1 to their Flurry limit with Brawl weapons, and Immunity to Berserk.
Monk: Basic Skills | ||
---|---|---|
Skill | Cost | Prerequisite |
Focus +1 | 20 | |
Focus +2 | 20 | Focus +1 |
Focus +3 | 20 | Focus +2 |
Knowledge (History) | 3 | |
Survival | 3 | |
Energy (1-16) | 1 | |
Energy (17-32) | 2 | |
Energy (33-36) | 3 | |
Combat Techniques | ||
Skill | Cost | Usage Cost |
Bracing Block | 2 | 1 Energy |
Clarity | 2 | 1 Energy |
Disarm | 2 | 1 Energy |
Canter Self | 2 | 1 Energy |
Elemental Strike | 3 | 2 Energy |
Evade | 3 | 2 Energy |
Maim Limb | 3 | 2 Energy |
Roundhouse | 3 | 2 Energy |
Catch | 6 | 3 Energy |
Choke Hold | 6 | 3 Energy |
Sweep | 6 | 3 Energy |
Paralyzing Strike | 6 | 3 Energy |
High Block | 7 | 4 Energy |
True Strike | 7 | 4 energy |
Unbound | 7 | 4 Energy |
Ricochet | 7 | 4 Energy |
Monk: Advanced Skills | ||
Skill | Cost | Prerequisite |
Abundant Leap | 2 | |
Bending Reed | 6 | |
Chi Strike | 4 | |
Iron Body | 5 | |
One Body, One Mind | 15 | Focus +1 |
One With the World | 3 | |
Peaceful Minded | 8 |