Minotaur

From TFE
Revision as of 00:46, 30 January 2025 by MMoore (talk | contribs) (Created page with "'''''Advantages:''''' '''''Strong'' -''' Begin game with +1 Strength. '''''Woodlander''''' ''-'' Receive a 1 SP discount on ''Knowledge (Nature)'' and ''Survival'' '''''Disadvantages:''''' '''''Make Up'':''' Bovine like features mask/make up, bull horns, and furry legs if not covered by costume. '''''Magic Inept (can only use potions or a Novice Rune; may not directly cast spells)''''' '''''Legacy of Oppression'':''' Cannot resist ''Command'' effect from any source...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Advantages:

Strong - Begin game with +1 Strength.

Woodlander - Receive a 1 SP discount on Knowledge (Nature) and Survival

Disadvantages:

Make Up: Bovine like features mask/make up, bull horns, and furry legs if not covered by costume.

Magic Inept (can only use potions or a Novice Rune; may not directly cast spells)

Legacy of Oppression: Cannot resist Command effect from any source

Vegetarian Diet: As vegetarians you may not consume meat based cooking items.

Powers:

  • Longhorn- You are so large that you can purchase a second +1 (+2 Total) for 15 SP.  Also an additional +1 Strength, for a total of +3 Strength, for an additional 20SP; additionally for the purpose of Feats of Strength your base strength is always doubled. If purchased you may not take Shaman.
  • Shaman - You have proven yourself so adept that your tribe has appointed you with this title, allowing you to cast up to your class spell level cap. If purchased you may not take Longhorn.
  • Cloven Hooves - Your feet have pronounced cloves allowing you to really dig into the ground and pick up speed at a moment's notice. Grants the character the ability Flee twice each reset, and additionally allows the character to Flee into combat.
  • Overwhelming Force - Your weapon strikes are so brutal with your strength that they not only toll the body of your targets but strikes fear into their mind as well; this grants them the Effect Carrier Fear for 5 minutes or one Encounter.
  • Thick Hide: This Power grants the character +10 Natural armor that may be stacked with regular armor but may not exceed class maximum, with physical armor. (Example: a class with access to costume armor may take this power and they will no longer be required to craft costume armor in game. They will still be required to wear a fitting costume for the theme of the game). May purchase a second Natural Armor +10, for 15sp.

Heroic Powers[edit | edit source]

Chieftain - pre-req: Longhorn. You have been recognized as the leader of your tribe. Most Minotaurs, both NPC and PC, recognize and respect your word. Your might has earned you this title. Twice per reset you may call upon your tribe to help out with many non-combat situations, results may vary from use to use; however, some examples might be to have your tribe create a distraction allowing you to skip an Encounter or two of a Module.