Scribe Scroll

From TFE
Revision as of 02:55, 16 September 2024 by Mikecraft (talk | contribs) (→‎Paladin and Spellblade Scrolls)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Scribe Scrolls allows a character to store a spell into a scroll. To make a scroll, the character must have: the Recipe, the corresponding Components, and have the appropriate rank of Scribe Scrolls ((For Mages, Callers, and Warlocks: Rank 1 for 1st& 2nd level spells; Rank 2 for 3rd& 4th level spells; Rank 3 for 5th& 6th level spells, Rank 4 for 7th& 8th level spells; and rank 5 for 9th level spells, For Paladins and Spellblades the level of the spell directly correlates to the Production skill rank required).

When a character wants to use a scroll, they must follow the entire standard spell casting rules, and they must state, “Scroll” after the normal incant for the spell. The scroll does not have to be in hand, but does have to be in your possession, when used.

Wands are a special weapon that can be made by a scribe. To use a wand, a character must have a Short Blunt in hand in order to gain the benefits.

Scrolls can never be used in conjunction with the Channel Class Feature, or the Chain Spell skill.


Note: Healing and Damage scrolls may be created via Scribe Scroll by with the relevant school and at least 1 rank of the appropriate pool. The level of the crafted item will be equivalent to the amount of pool used (Rank 1 is a Heal 5/Summon 5 [flavor], Rank 8 is a Heal 40/Summon 40 [flavor] for example). Each of level will be a different recipe.

Mage, Caller, and Warlock scrolls

Spell Level Rank Component Cost
1 1 1 Common
2 1 2 Common
3 2 3 Common
4 2 4 Common
5 3 2 Common, 1 Uncommon
6 3 4 Common, 1 Uncommon
7 4 4 Common, 2 Uncommon
8 4 8 common, 2 uncommon
9 5 10 Common, 4 Uncommon, 2 Rare

Paladin and Spellblade Scrolls

Spell Level/Rank Cost
1 1 Common Herb
2 2 Common Herb
3 3 Common Herb,

1 Uncommon Herb

4 4 Common Herb,

2 Uncommon Herb

5 8 Common, 3 Uncommon, 2 Rare

Reactive spell recipes will be marked Scrolls made with this recipe to be marked as 'Memorization Only' and cannot be used in combat. These scrolls should be marked as such on the back.

Spell Pool scrolls for Paladins and Spellblades are done at 10 per level instead of the usual 5.

Advanced Items

EVERLASTING QUILL

Creation Time: 30 Minutes Materials: 3 Uncommon Residuum & 2 Rare Residuum

Description This item is a named component and is used in other Advanced Production.


GOLD LEAF

Creation Time: 30 Minutes Materials: 3 Uncommon Residuum 1 Rare Residuum

Description This item is a named component and is used in other Advanced Production.


MASTER STAFF

Creation Time: 60 Minutes Materials: 20 Uncommon Residuum 5 Rare Residuum 3 Named Residuum 2 Silvered Ink 1 Staff

Description These staves have had mystic runes inscribed onto them to enhance the wielder’s magical prowess. When the wand is actively wielded by a character with Spell Pool, the wand will grant 20 Permanent Spell Pool. Additionally, twice each reset the character can refresh their Spell Pool on a 3 counted action, instead of the normal 3 minute count. This item requires the Magic Staff Power to use.


PIGMENT REMOVER

Creation Time: 30 Minutes Materials: 3 Uncommon Residuum 2 Rare Residuum

This item is a named component and is used in other Advanced Production.


RUNE STAFF

Creation Time: 60 Minutes Materials: 10 Uncommon Residuum 2 Rare Residuum 2 Named Residuum 1 Silvered Ink 1 Staff

Description These staves have had mystic runes inscribed onto them to enhance the wielder’s magical prowess. While in hand, this item increases a characters Spell Pool by 10, so long as they had already had Spell Pool charges. Additionally, once each reset the character can refresh their Spell Pool on a 3 counted action, instead of the normal 3 minute count. This item requires the Magic Staff Power to use.


RUNESTONE INLAY

Creation Time: 30 Minutes Materials: 3 Uncommon Residuum 2 Rare Residuum

Description This item is a named component and is used in other Advanced Production.


SCROLL OF MASTERY (BARRIER)

Creation Time: 15 Minutes Materials: 10 Uncommon Residuum 1 Rare Residuum

Description This powerful scroll stores a single use skill that can be used by any character for whom the skill is a "Class Skill". They must still meet the skill requirements to active this item.


SCROLL OF MASTERY (QUICKNESS)

Creation Time: 15 Minutes Materials: 10 Uncommon Residuum 1 Rare Residuum

Description This powerful scroll stores a single use skill that can be used by any character for whom the skill is a "Class Skill". They must still meet the skill requirements to active this item.


SCROLL OF POWER

Creation Time: 30 Minutes Materials: 10 Uncommon Residuum 2 Rare Residuum 1 Named Residuum 1 Scroll of the spell to be stored

Description This powerful scroll stores a spell that can be cast by anyone so long as they have the Mana required; meaning they do need to be able to cast the spell stored normally. Casting spells using this scroll consumes the Mana from the character. Once activated, the scroll will last for up to 1 hour or Module.


SCROLL OF THE NOVICE

Creation Time:15 Minutes Materials: 2 Uncommon Residuum 1 Rare Residuum 1 Scroll of the spell to be stored

Description This scroll is written such that anyone can use the spell stored within, even those who lack the abilities to cast spells normally. The difficulty in crafting these scrolls leaves their power limited and only spells of 3rd level and lower can be crafted this way.


SILVERED INK

Creation Time: 10 Minutes Materials: 3 Uncommon Residuum 1 Rare Residuum

Description This item is a named component and is used in other Advanced Production.


SPELL BOOK OF STORING I

Creation Time: 20 Minutes Materials: 5 Uncommon Residuum 3 Rare Residuum 1 Gold Leaf 1 Silvered Ink 1 Vellum

Description This process will infuse a spell book with the latent ability to hold a spell that can be used at a later time. Each reset the Spell Book can store 2 spells of up to 5th level, which can be cast by any caster holding the book with a few restrictions: the Spell Scroll for the spell to be stored must be in the book, and the stored spells must be on the character’s available spell list in order to cast them from the book. To store a spell, it must be touch cast onto the book and the bearer must announce “Absorbed”. The stored spell will remain until the next Skill Reset, and can be used with the call “Activate Magic ” and throwing a packet.


SPELL BOOK OF STORING II

Creation Time: 30 Minutes Materials: 10 Uncommon Residuum 4 Rare Residuum 1 Gold Leaf 2 Silvered Ink 2 Vellum

Description This process will infuse a spell book with the latent ability to hold a spell that can be used at a later time. Each reset the Spell Book can store 2 spells of up to 8th level, which can be cast by any caster holding the book with the restriction of the stored spells must be on the character’s available spell list in order to cast them from the book. To store a spell, it must be touch cast onto the book and the bearer must announce “Absorbed”. The stored spell will remain until the next Skill Reset, and can be used with the call “Activate Magic ” and throwing a packet.


VELLUM

Creation Time: 10 Minutes Materials: 10 Uncommon Residuum

Description This item is a named component and is used in other Advanced Production.