Warrior

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Warrior

There is a time and a place for streamlined, elegant economy of motion in combat. For all the other times, keep reading

Armor Proficiency: Warriors can wear up to Heavy Armor.

Weapon Proficiencies: Warriors are skilled with the following weapons: Short Weapons, Great Weapon, and Thrown.

Energy: Warriors use Energy to fuel their techniques.

Class Features

Great Might: This ability allows the character to increase their Permanent Strength by 1 point, and doubles their Permanent Strength for Feats of Strength.

Stalwart: Warriors are a deadly presence on the battlefield and they are a force to be reckoned with. Effects that target the Warrior’s weapons are reduced by 1 tier; Destroy is reduced to Shatter, Shatter is reduced to Disarm, and Disarm is no effect.

Warrior: Basic Skills
Skill Cost Prerequisite Combat Techniques SP Cost Use Cost
Focus +1 15 Shatter Strike 2 1 Energy
Focus +2 15 Focus +1 Repel Strike 2 1 Energy
Focus +3 15 Focus +2 Demoralize 2 1 Energy
Focus +4 20 Focus +3 Deflect 2 1 Energy
Focus +5 20 Focus +4 Blitz 4 2 Energy
Focus +6 20 Focus +5 Knockdown 4 2 Energy
Parry 4 2 Energy
Energy 1-16 1 per Sweep 6 3 Energy
Energy 17-32 2 per 16 Energy Destroy Strike 6 3 Energy
Energy 33-48 3 per 32 Energy Aura Blade 6 3 Energy
Over Power 7 4 Energy
War Cry 7 4 Energy
Warrior: Advanced Skill
Skill Cost Skill Cost
Die Hard 3 Patch Job 2
Recovery 4 Bull Rush 8
Stare Down 3 Intimidate 3

Warrior Skills

Aura Blade - This skill adds the Flavor Carrier Magic to the character's weapon damage calls and increases the weapon's Base Damage by 1 for 5 minutes or one Encounter. This Flavor overrides any other Flavor that the weapon normally has.

Blitz - This skill allows the character to land heavy blows with their weapon. When used, the character gains +5 Temporary Weapon Damage, on their next 4 weapon swings. These effects must be used on all swings following the skill's activation and are 1 swing hit or miss.

Bull Rush - This skill allows the character to change the battlefield by charging headlong into the fray.  When used it will affect up to 10 target enemies in the next Encounter. This skill will remove up to 1 defense from the targets.

Deflect - This skill negates a single melee weapon attack that strikes them, or another within melee weapon reach, that has a numerical damage as part of the call; and does not have a Delivery Type, or the Massive carrier. To use this skill, the character must call “Deflect”.

Demoralize - This skill allows the character to weaken the foes that they are engaging in combat. This can only be used against targets that are within melee weapon reach and is delivered as "<Target> Voice Weakness."

Destroy Strike - This skill, with a melee weapon strike as the delivery method: destroys one weapon, up to a large-sized shield, suit of armor, of other object which is no larger than a Large Shield; making the item unusable and giving it the Broken status. To use this skill, the player must declare aloud “Destroy<targeted weapon/item> Strike” then must land a legal weapon blow with a melee weapon or make weapon contact with the item to be Destroyed. This skill may NOT target a portion of an otherwise whole object, or ANY natural weaponry (i.e. claws, tails, etc). This skill is one swing, hit or miss.

Die Hard - This skill allows the character to survive near death and keep fighting. This can be used only when a character reaches -1 Body Points. When activated, the character can continue to take actions instead of falling down, and can continue to act until they reach negative Body Points equal to their unadjusted maximum Body Points; at which time they will enter the Dying state but only have a 60 count Bleed Out. This effect will end if the user is healed above 0 Body Points.

Focus +X:  This is directly added to a character's base weapon damage with any weapon in which the character is proficient. Focus is purchased per hand and does not stack when using a two-handed weapon. Ambidexterity may never be used to stack it over your class maximum.

Intimidate - This skill allows the character to strike fear in their foes. This skill has two uses: First, this can be used against a target within melee weapon reach, and is delivered as "<Target> Voice Terror". Second, this skill can be used against a Conscious and Helpless target to force them to answer a yes or no question, which must be answered truthfully.

Knockdown - This skill allows the character to strike a target, hampering them for 10 seconds, during which time they can use no Active Skills or Abilities, and cannot walk. Unlike normal weapon strikes, this skill works even if it strikes the targets Hand Held items or Costume. To use this skill, the character must announce, “Knockdown Massive!”. This skill can only be used with 2 handed melee weapons and is one swing, hit or miss.

Maim Limb - This skill will damage the target’s limb making it useless for combat and locomotion until cured. If the target is an arm, that arm cannot be used for anything; in the case of a leg the player can only walk (if both legs are maimed the player cannot move from their current spot). To use this skill, the character must announce “Maim <Limb>”, which the attacker chooses which limb is affected, and land a legal weapon blow to that limb or body. If no limb is hit, or specified in the case of a blow landed to the body, then it is the defender’s choice of limb. However, this cannot be not one that has already been maimed. This attack is a single swing hit or miss and can only be performed with a melee weapon.

Overpower - This skill allows the character to deal almost unstoppable damage against his foes for a single encounter. When activated the characters next 4(four) weapon swings will deal double damage and gain the “Massive” Modifier. This skill can only be used with Great Weapons.

Parry - Parry is called as a defense to a melee attack and stops all negatives associated with the blow.  Parry may be used on melee attacks that normally take effect even on hits to shields.  

Patch Job - This skill allows the character to make a quick recovery in combat by Repairing a suit of armor. By performing a 10 second counted action, the target’s armor will be set to its full value, removing the Breached status, though future Breaches will affect the armor normally.

Recovery - This skill increases the amount of healing received from Expendable Healing effects by 5 points. If the character additionally has the Toughen power the bonus is increased by an additional 5 points (+10 total). This skill can only be purchased once.

Repel Strike - This skill allows the character to force a target away from them. To use the skill, the character must announce “Repel Strike Massive" and unlike normal weapon strikes, this skill still works even if it strikes the targets hand held items or costume. The target of this strike will be affected as per the Repel spell, though this effect will be broken if the character becomes unconscious, bound, loses their weapon, or attacks the target. This skill can only be used with Great Weapons and is one swing, hit or miss. The character can have one target repelled at a time, plus one additional target for each +Strength they have.

Shatter Strike - This skill, with a melee weapon strike as the delivery method: renders useless one weapon, small-sized shield, or other object which is no larger than a Small Shield, giving it the Broken status. If used against a suit of armor, it will breach the armor, reducing it to 0.  To use this skill, the player must declare aloud “Shatter <targeted weapon/item> Strike” then must land a legal weapon blow with a melee weapon or make weapon contact with the item to be Destroyed. This skill may NOT target a portion of an otherwise whole object, or ANY natural weaponry (i.e. claws, tails, etc). This skill is one swing, hit or miss.

Stare Down - This skill allows the character to strike fear in their foes. This can only be used against targets that are within melee weapon reach, and is delivered as "<Target>Voice Fear".

Sweep This skill allows the character to force aside nearby foes. This can only be used with Great or Brawl weapons, and only when the character is stationary, though they may move immediately after its use. This skill forces all targets within melee weapon range of the user to back away 10 feet and prevent them from approaching the user for 5 seconds. This does not prevent the affected targets from fighting, only from them approaching the character for the 5 seconds.

War Cry - This skill allows the character to boost the battle prowess of their allies. To use this skill, the character announces, “All allies in the sound of my voice, War Cry”, which causes the next Technique used by target allies to consume one less energy than normal. This effect does not stack with itself, does NOT affect the user, and lasts for up to 5 minutes or one Encounter, or until energy is used. Casting spells under the effect of war cry reduces the spell cost by 2 mana instead of reducing the energy cost.

Warrior Powers

Critical Strike - When the character uses the Blitz or Overpower special attacks, they may add the Critical Modifier to the damage call.

Limb Breaker - This power unlocks the purchase of the Maim Limb skill for the Warrior at the cost of 6 SP. Each use of the skill will cost 3 Energy.

Overwhelming Power - This power grants the character an additional +1 Permanent Strength (this stacks with the Great Might Class Feature) when wielding a Great Weapon. Additionally, their Blitz skill grants the Massive modifier when used. This is not limited only to Great Weapons, however, a Great Weapon must still be in hand to gain this effect on Blitz.

Specialization - This power increases the character weapon damage with a chosen weapon (Long Sword, Medium Axe, Etc.) by 1 point.

Warrior Heroic Powers

Momentum - An object in motion stays in motion and you are no different, making every bit of force count. You reduce the Permanent Strength required to Break Free from Binding by 2 points, though this does not lower the damage taken for doing so.

Whirlwind - The character’s overwhelming strength and skill with Great Weapons allows them to attack all their nearby foes at once. This Power allows the character to use the Burst Modifier twice each reset.