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	<id>https://thefallenempireswiki.info:443/wiki/index.php?action=history&amp;feed=atom&amp;title=Supercedence</id>
	<title>Supercedence - Revision history</title>
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	<updated>2026-05-19T08:54:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=Supercedence&amp;diff=69&amp;oldid=prev</id>
		<title>Royal: Created page with &quot;Unless this is your first look at the site and larp rules in general, you&#039;re doubtless aware that there are a lot (a &#039;&#039;lot&#039;&#039;) of rules.  We&#039;ve taken measures to reduce the volume of these things you&#039;ll need to know to play the game, but we&#039;re aware that this still leaves a lot of rules.  A lot.   Rules, being what they are, tend to be stated as absolutes.  You&#039;ll usually see &quot;Focus adds its rating to melee weapon damage&quot; written as a fact.  That&#039;s because Focus &#039;&#039;does&#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=Supercedence&amp;diff=69&amp;oldid=prev"/>
		<updated>2024-01-30T01:53:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Unless this is your first look at the site and larp rules in general, you&amp;#039;re doubtless aware that there are a lot (a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039;) of rules.  We&amp;#039;ve taken measures to reduce the volume of these things you&amp;#039;ll need to know to play the game, but we&amp;#039;re aware that this still leaves a lot of rules.  A lot.   Rules, being what they are, tend to be stated as absolutes.  You&amp;#039;ll usually see &amp;quot;Focus adds its rating to melee weapon damage&amp;quot; written as a fact.  That&amp;#039;s because Focus &amp;#039;&amp;#039;does&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Unless this is your first look at the site and larp rules in general, you&amp;#039;re doubtless aware that there are a lot (a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039;) of rules.  We&amp;#039;ve taken measures to reduce the volume of these things you&amp;#039;ll need to know to play the game, but we&amp;#039;re aware that this still leaves a lot of rules.  A lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rules, being what they are, tend to be stated as absolutes.  You&amp;#039;ll usually see &amp;quot;Focus adds its rating to melee weapon damage&amp;quot; written as a fact.  That&amp;#039;s because Focus &amp;#039;&amp;#039;does&amp;#039;&amp;#039; add to melee weapon damage.  Eventually, and probably sooner rather than later, you&amp;#039;ll notice that two rules are giving each other the finger and wonder which one started the kerfuffle.  Wherever possible, we&amp;#039;ve also taken pains to see that rules mean what they say.  If you see a rule that says Parry cancels a weapon-delivered attack, and then a melee strike rule that says it cannot be blocked, both rules mean what they say.  My strike takes effect even if you block it.  If you Parry it, it&amp;#039;s canceled.  That&amp;#039;s a fairly straightforward example; by the time we&amp;#039;re done here, I feel pretty safe saying there&amp;#039;ll be tons of much more obscure interactions.  We don&amp;#039;t love that.  We just can&amp;#039;t prevent it.  If you see a case of this, please bring it to our attention so we can noodle out the best solution and update the rules accordingly.  If you encounter this in play (call it a hunch), the marshal on the scene makes the call on the scene and we&amp;#039;ll figure it out later, when there&amp;#039;s not a clock or players trying to enjoy the game.&lt;/div&gt;</summary>
		<author><name>Royal</name></author>
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