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	<id>https://thefallenempireswiki.info:443/wiki/index.php?action=history&amp;feed=atom&amp;title=FAQ</id>
	<title>FAQ - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://thefallenempireswiki.info:443/wiki/index.php?action=history&amp;feed=atom&amp;title=FAQ"/>
	<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;action=history"/>
	<updated>2026-05-19T08:46:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1951&amp;oldid=prev</id>
		<title>Mikecraft at 16:38, 10 November 2024</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1951&amp;oldid=prev"/>
		<updated>2024-11-10T16:38:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 10 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Paladins do not get all of the features that come with the Favored Enemy power when deciding their allowable Bane target classification, it is merely an existing list we are using to assist in clarification.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;lt;span id=&amp;quot;Paladin&amp;quot;&amp;gt;Clarifications:&amp;lt;/span&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;lt;span id=&amp;quot;Paladin&amp;quot;&amp;gt;Clarifications:&amp;lt;/span&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mikecraft</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1947&amp;oldid=prev</id>
		<title>Mikecraft at 16:34, 10 November 2024</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1947&amp;oldid=prev"/>
		<updated>2024-11-10T16:34:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:34, 10 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &amp;lt;span id=&quot;Paladin&quot;&amp;gt;Clarifications:&amp;lt;/span&amp;gt; ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Riposte:&#039;&#039;&#039; This will return the strike and not the associated vector. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Example: If a Rogue attempts to come out of hide and attack a Guardian with &#039;Surprise Silent Assassinate&quot; and the Guardian uses a Riposte, the Rogue would only defend against an Assassinate if able and not the &#039;Surprise Silent&#039; tags.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Dexterity Armor&#039;&#039;&#039; is healable with normal healing if the mage has the Living Armor power, but may not be &#039;Refit&#039; with the Refit spell.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;&quot;What do I see&quot;&#039;&#039;&#039; is an our of game call and should not have any reaction from those around you. I know it&#039;s rough but we also don&#039;t have the budget for make up nor a CGI department in real time to illustrate our big monsters. We appreciate your suspension of disbelief.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* What does &#039;passive&#039; mean? the skill/ability may be used so long as the character is Conscious. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** For example, a Champion or Guardian can use their Parry versus a Surprise attack or while otherwise bound but not while asleep.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mikecraft</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1616&amp;oldid=prev</id>
		<title>Royal at 16:34, 24 July 2024</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1616&amp;oldid=prev"/>
		<updated>2024-07-24T16:34:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:34, 24 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Please raise it.  Some things were deliberately cut out, generally because they a) didn&amp;#039;t fit in the v2 setting or b) were unused or problematic in v1.  We&amp;#039;ve kept or ported the things that made the engine run, so to speak, and we&amp;#039;ve done our level best to keep or port over what we could from v1.  We&amp;#039;ve definitely missed something.  It&amp;#039;s axiomatic that this much work crammed into these few hands is going to overlook or forget something entirely.  Without knowing what, specifically, you&amp;#039;re missing, we can&amp;#039;t tell if it was deliberately omitted or just missed.  Either way, we&amp;#039;ll be happy to explain why it&amp;#039;s gone and port it if it was just overlooked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Please raise it.  Some things were deliberately cut out, generally because they a) didn&amp;#039;t fit in the v2 setting or b) were unused or problematic in v1.  We&amp;#039;ve kept or ported the things that made the engine run, so to speak, and we&amp;#039;ve done our level best to keep or port over what we could from v1.  We&amp;#039;ve definitely missed something.  It&amp;#039;s axiomatic that this much work crammed into these few hands is going to overlook or forget something entirely.  Without knowing what, specifically, you&amp;#039;re missing, we can&amp;#039;t tell if it was deliberately omitted or just missed.  Either way, we&amp;#039;ll be happy to explain why it&amp;#039;s gone and port it if it was just overlooked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;$class is too powerful because it pays less for $skill than $otherClass or has a skill $otherClass doesn&amp;#039;t have&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;$class is too powerful because it pays less for $skill than $otherClass or has a skill $otherClass doesn&amp;#039;t have&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** We know.  We&#039;ve moved the balance lever up a step from &quot;skills&quot;.  No one, ever, has succeeded in completely balancing classes at that granularity. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Nero got close and every Nero character above the build waterline is identical.  &lt;/del&gt;People place different values on the same skill and that detail alone guarantees that there&#039;ll never be universally accepted full balance between classes.  Rather than go line by line and make sure that everyone pays the same build for the same skill regardless of context, we&#039;ve zoomed out a bit and used these criteria instead:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** We know.  We&#039;ve moved the balance lever up a step from &quot;skills&quot;.  No one, ever, has succeeded in completely balancing classes at that granularity. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  &lt;/ins&gt;People place different values on the same skill and that detail alone guarantees that there&#039;ll never be universally accepted full balance between classes.  Rather than go line by line and make sure that everyone pays the same build for the same skill regardless of context, we&#039;ve zoomed out a bit and used these criteria instead:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, fun to play and interesting to players who like that kind of thing?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, fun to play and interesting to players who like that kind of thing?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, roughly in line with other classes, overall?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, roughly in line with other classes, overall?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1487&amp;oldid=prev</id>
		<title>Royal: /* Paladin */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1487&amp;oldid=prev"/>
		<updated>2024-07-10T04:51:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Paladin&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:51, 10 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Also, the rapid proliferation of guns wasn&amp;#039;t something we loved, and adding them to a mathematically advantaged class guaranteed they&amp;#039;d be everywhere.  Stripping guns off everyone but Gunslinger means the only guns we see will be on people devoted enough to flinging foam that it was worth being the only thing they do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Also, the rapid proliferation of guns wasn&amp;#039;t something we loved, and adding them to a mathematically advantaged class guaranteed they&amp;#039;d be everywhere.  Stripping guns off everyone but Gunslinger means the only guns we see will be on people devoted enough to flinging foam that it was worth being the only thing they do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Paladin ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Paladin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Paladin:&amp;lt;/span&amp;gt; &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Paladin is (too powerful/too cheap/better than Mage/too something or not something enough).&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Paladin is (too powerful/too cheap/better than Mage/too something or not something enough).&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1380&amp;oldid=prev</id>
		<title>Royal: /* General */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1380&amp;oldid=prev"/>
		<updated>2024-07-06T21:29:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 6 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Class balance, in other words, is something we&amp;#039;re using to make sure no one is playing Sauron or Snoopy when everyone else is playing Hobbits.  We&amp;#039;re electing to skip past the perennial frustration of making sure that Timmy&amp;#039;s Paladin doesn&amp;#039;t have one more armor point than Sally&amp;#039;s Champion.  If you find an example of a class that&amp;#039;s strictly superior to or inferior to another class, that&amp;#039;s something that needs attention - there should be a place for every class and strict superiority is a problem. If you&amp;#039;re doing a line-by-line, point by point comparison for your own use, there&amp;#039;s nothing wrong with that.  If you think heavy armor is a Big Deal™ I&amp;#039;m not here to tell you differently.  I am here to tell you that this is not universal and some things you think are trivia really matter to someone else.  No one&amp;#039;s ever going to be perfectly satisfied that all is in perfect balance, and we&amp;#039;re not aiming to spend a lot of blood chasing an impossible dream.  If it&amp;#039;s fun, interesting, and not overshadowing or overshadowed by some other class, it&amp;#039;s balanced enough.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Class balance, in other words, is something we&amp;#039;re using to make sure no one is playing Sauron or Snoopy when everyone else is playing Hobbits.  We&amp;#039;re electing to skip past the perennial frustration of making sure that Timmy&amp;#039;s Paladin doesn&amp;#039;t have one more armor point than Sally&amp;#039;s Champion.  If you find an example of a class that&amp;#039;s strictly superior to or inferior to another class, that&amp;#039;s something that needs attention - there should be a place for every class and strict superiority is a problem. If you&amp;#039;re doing a line-by-line, point by point comparison for your own use, there&amp;#039;s nothing wrong with that.  If you think heavy armor is a Big Deal™ I&amp;#039;m not here to tell you differently.  I am here to tell you that this is not universal and some things you think are trivia really matter to someone else.  No one&amp;#039;s ever going to be perfectly satisfied that all is in perfect balance, and we&amp;#039;re not aiming to spend a lot of blood chasing an impossible dream.  If it&amp;#039;s fun, interesting, and not overshadowing or overshadowed by some other class, it&amp;#039;s balanced enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I found a rule/interaction/omission that combines with another rule/interaction/omission and players will exploit it to become Superman/trample everyone else/ruin the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I found a rule/interaction/omission that combines with another rule/interaction/omission and players will exploit it to become Superman/trample everyone else/ruin the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  There are a lot of rules and we haven&#039;t had the time or inclination to chart them all against each for interactions, desired or otherwise.  Some obvious, egregious problems are already tagged, some are forbidden, some we can&#039;t predict until we see them in action and have better information on which to make decisions.  More broadly, we didn&#039;t set out to tighten rules down until they&#039;re exploit-proof.  Literally no one has ever succeeded at this.  I don&#039;t think it&#039;s possible even in theory.  We wrote assuming that our players were interested in playing a game and having fun with it, and that afforded us some rare latitude in adding things to the economy of cool.  Starting from the base presumption that all players are inherently out to profit themselves and their characters at literally any cost hasn&#039;t produced the desired results and probably never will - some of the best/worst rules technicians take it as a personal challenge and it&#039;s bad for everyone when we do.  Starting with the assertion that our playerbase is more full of reasonable people than rules techs sets a different tone out of the gate.  Maybe it helps, maybe it doesn&#039;t, but it&#039;s a deliberate, considered deviation from the standard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  There are a lot of rules and we haven&#039;t had the time or inclination to chart them all against each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other  &lt;/ins&gt;for interactions, desired or otherwise.  Some obvious, egregious problems are already tagged, some are forbidden, some we can&#039;t predict until we see them in action and have better information on which to make decisions.  More broadly, we didn&#039;t set out to tighten rules down until they&#039;re exploit-proof.  Literally no one has ever succeeded at this.  I don&#039;t think it&#039;s possible even in theory.  We wrote assuming that our players were interested in playing a game and having fun with it, and that afforded us some rare latitude in adding things to the economy of cool.  Starting from the base presumption that all players are inherently out to profit themselves and their characters at literally any cost hasn&#039;t produced the desired results and probably never will - some of the best/worst rules technicians take it as a personal challenge and it&#039;s bad for everyone when we do.  Starting with the assertion that our playerbase is more full of reasonable people than rules techs sets a different tone out of the gate.  Maybe it helps, maybe it doesn&#039;t, but it&#039;s a deliberate, considered deviation from the standard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** With that in mind, our bar isn&amp;#039;t &amp;quot;&amp;#039;&amp;#039;can Tony or Mike find a way of reading this that does what they want instead of what Plot wants&amp;#039;&amp;#039;&amp;quot; - that answer is yes for any almost any value of &amp;quot;this&amp;quot;.  The bar is &amp;quot;&amp;#039;&amp;#039;can a well-meaning player read this in some way that produces undesirable effects&amp;#039;&amp;#039;&amp;quot; and where that occurs, we need to update it.  Not as punishment for finding an infinite loop or an autokill, just to clear it up for the next well-meaning player that stumbles into it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** With that in mind, our bar isn&amp;#039;t &amp;quot;&amp;#039;&amp;#039;can Tony or Mike find a way of reading this that does what they want instead of what Plot wants&amp;#039;&amp;#039;&amp;quot; - that answer is yes for any almost any value of &amp;quot;this&amp;quot;.  The bar is &amp;quot;&amp;#039;&amp;#039;can a well-meaning player read this in some way that produces undesirable effects&amp;#039;&amp;#039;&amp;quot; and where that occurs, we need to update it.  Not as punishment for finding an infinite loop or an autokill, just to clear it up for the next well-meaning player that stumbles into it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1379&amp;oldid=prev</id>
		<title>Royal at 21:26, 6 July 2024</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1379&amp;oldid=prev"/>
		<updated>2024-07-06T21:26:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 6 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;People are just going to cheat on Codes and Conviction Loss.&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  Codes have to be approved through Plot, so don&amp;#039;t worry about Joe writing a Code that says &amp;quot;THERE CAN BE ONLY ONE&amp;quot; and PK&amp;#039;ing because his Code says he not only can but must.  Codes that lean towards causing strife just won&amp;#039;t be approved.  Plot (obviously) can&amp;#039;t be around all the players all the time to call out Code violations; we&amp;#039;re taking the somewhat unusual step of electing to believe that our players aren&amp;#039;t, overall, cheaters and thieves that came out to steal imaginary points from us.  Some will get turned in by their fellow players.  Some can and will evade detection for a good long time, but that necessarily means that they&amp;#039;re not acting in anti-social ways or hurting the game; the rest will come to our attention for various other activities and those we&amp;#039;ll handle the same way we&amp;#039;d handle any other failure in sportsmanship.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Cleanse is better than (big stack of Mage spells).&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Sort of.  It&#039;s more &#039;&#039;effective&#039;&#039; than the big stack of curatives available in Mage.  It&#039;s almost necessarily less &#039;&#039;efficient&#039;&#039; than spot cures.  It&#039;s very rare that one poor sucker is suffering from one or more of each of the things that Cleanse fixes, which means some percentage of your Cleanse mana is just vented to /dev/null.  Cleanse saves you triage time, hard to come by as a frontline fighter, at the cost of awful efficiency and a bigger percentage of your overall mana pool.  The downsides of Cleanse aren&#039;t obvious and that makes it look better than it will play in practice.  There&#039;s one case we&#039;re specifically watching - a really skilled sword/shield fighter that doesn&#039;t use mana-assisted melee and uses mana mainly for Cleanse and curatives rather than amping combat.  There may be a damaging manifestation here but it&#039;s too early to tell.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1301&amp;oldid=prev</id>
		<title>Royal: /* Attunements */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1301&amp;oldid=prev"/>
		<updated>2024-07-03T04:14:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attunements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 3 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Either way, once you&amp;#039;ve threaded the in-game or out-of-game needles that bring you into the organization, you&amp;#039;ll have your Attunement activated and start tracking Favor against it.  You&amp;#039;ll get at least your first Attunement Power and maybe more than that, if you have Favor banked up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Either way, once you&amp;#039;ve threaded the in-game or out-of-game needles that bring you into the organization, you&amp;#039;ll have your Attunement activated and start tracking Favor against it.  You&amp;#039;ll get at least your first Attunement Power and maybe more than that, if you have Favor banked up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I can&amp;#039;t think of any Attunement I like and I don&amp;#039;t want to start a hundred Favor behind when I &amp;#039;&amp;#039;do&amp;#039;&amp;#039; find something I like.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I can&amp;#039;t think of any Attunement I like and I don&amp;#039;t want to start a hundred Favor behind when I &amp;#039;&amp;#039;do&amp;#039;&amp;#039; find something I like.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You&#039;re not alone.  A lot (a &#039;&#039;lot&#039;&#039;) of people just go blank when you ask them what they want - this is a broader scale case of arguing about what we&#039;re having for dinner.  It&#039;s okay.  You can accumulate Favor without having a place to spend it, and then spend it when your cool thing does occur to you or show up during the course of the game.  What you can&#039;t do is stroll in at Rank 10 and then start issuing orders to Rank 1 members of the same organization - Rank and Authority are only related by coincidence and your brand new Dusk hitter is right down there at the bottom of the chain of command until there&#039;s some reason for Dusk to believe you can lead effectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You&#039;re not alone.  A lot (a &#039;&#039;lot&#039;&#039;) of people just go blank when you ask them what they want - this is a broader scale case of arguing about what we&#039;re having for dinner.  It&#039;s okay.  You can accumulate Favor without having a place to spend it, and then spend it when your cool thing does occur to you or show up during the course of the game.  What you can&#039;t do is stroll in at Rank 10 and then start issuing orders to Rank 1 members of the same organization - Rank and Authority are only related by coincidence and your brand new Dusk hitter is right down there at the bottom of the chain of command until there&#039;s some reason for Dusk to believe you can lead effectively&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  We&#039;re also going to throttle how much of that banked Favor you can apply at any one time, but we&#039;re still working through those specifics and it&#039;ll be a little while before it matters to any PC&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1300&amp;oldid=prev</id>
		<title>Royal: /* General */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1300&amp;oldid=prev"/>
		<updated>2024-07-03T04:06:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:06, 3 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, fun to play and interesting to players who like that kind of thing?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, fun to play and interesting to players who like that kind of thing?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, roughly in line with other classes, overall?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** &amp;#039;&amp;#039;Is the class, overall, roughly in line with other classes, overall?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Class balance, in other words, is something we&#039;re using to make sure no one is playing Sauron or Snoopy when everyone else is playing Hobbits.  We&#039;re electing to skip past the perennial frustration of making sure that Timmy&#039;s Paladin doesn&#039;t have one more armor point than Sally&#039;s Champion.  If you find an example of a class that&#039;s strictly superior to or inferior to another class, that&#039;s something that needs attention - there should be place for every class and strict superiority is a problem. If you&#039;re doing a line-by-line, point by point comparison for your own use, there&#039;s nothing wrong with that.  If you think heavy armor is a Big Deal™ I&#039;m not here to tell you differently.  I am here to tell you that this is not universal and some things you think are trivia really matter to someone else.  No one&#039;s ever going to be perfectly satisfied that all is in perfect balance, and we&#039;re not aiming to spend a lot of blood chasing an impossible dream.  If it&#039;s fun, interesting, and not overshadowing or overshadowed by some other class, it&#039;s balanced enough.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Class balance, in other words, is something we&#039;re using to make sure no one is playing Sauron or Snoopy when everyone else is playing Hobbits.  We&#039;re electing to skip past the perennial frustration of making sure that Timmy&#039;s Paladin doesn&#039;t have one more armor point than Sally&#039;s Champion.  If you find an example of a class that&#039;s strictly superior to or inferior to another class, that&#039;s something that needs attention - there should be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;place for every class and strict superiority is a problem. If you&#039;re doing a line-by-line, point by point comparison for your own use, there&#039;s nothing wrong with that.  If you think heavy armor is a Big Deal™ I&#039;m not here to tell you differently.  I am here to tell you that this is not universal and some things you think are trivia really matter to someone else.  No one&#039;s ever going to be perfectly satisfied that all is in perfect balance, and we&#039;re not aiming to spend a lot of blood chasing an impossible dream.  If it&#039;s fun, interesting, and not overshadowing or overshadowed by some other class, it&#039;s balanced enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I found a rule/interaction/omission that combines with another rule/interaction/omission and players will exploit it to become Superman/trample everyone else/ruin the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I found a rule/interaction/omission that combines with another rule/interaction/omission and players will exploit it to become Superman/trample everyone else/ruin the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  There are a lot of rules and we haven&amp;#039;t had the time or inclination to chart them all against each for interactions, desired or otherwise.  Some obvious, egregious problems are already tagged, some are forbidden, some we can&amp;#039;t predict until we see them in action and have better information on which to make decisions.  More broadly, we didn&amp;#039;t set out to tighten rules down until they&amp;#039;re exploit-proof.  Literally no one has ever succeeded at this.  I don&amp;#039;t think it&amp;#039;s possible even in theory.  We wrote assuming that our players were interested in playing a game and having fun with it, and that afforded us some rare latitude in adding things to the economy of cool.  Starting from the base presumption that all players are inherently out to profit themselves and their characters at literally any cost hasn&amp;#039;t produced the desired results and probably never will - some of the best/worst rules technicians take it as a personal challenge and it&amp;#039;s bad for everyone when we do.  Starting with the assertion that our playerbase is more full of reasonable people than rules techs sets a different tone out of the gate.  Maybe it helps, maybe it doesn&amp;#039;t, but it&amp;#039;s a deliberate, considered deviation from the standard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Maybe.  There are a lot of rules and we haven&amp;#039;t had the time or inclination to chart them all against each for interactions, desired or otherwise.  Some obvious, egregious problems are already tagged, some are forbidden, some we can&amp;#039;t predict until we see them in action and have better information on which to make decisions.  More broadly, we didn&amp;#039;t set out to tighten rules down until they&amp;#039;re exploit-proof.  Literally no one has ever succeeded at this.  I don&amp;#039;t think it&amp;#039;s possible even in theory.  We wrote assuming that our players were interested in playing a game and having fun with it, and that afforded us some rare latitude in adding things to the economy of cool.  Starting from the base presumption that all players are inherently out to profit themselves and their characters at literally any cost hasn&amp;#039;t produced the desired results and probably never will - some of the best/worst rules technicians take it as a personal challenge and it&amp;#039;s bad for everyone when we do.  Starting with the assertion that our playerbase is more full of reasonable people than rules techs sets a different tone out of the gate.  Maybe it helps, maybe it doesn&amp;#039;t, but it&amp;#039;s a deliberate, considered deviation from the standard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1222&amp;oldid=prev</id>
		<title>Royal: /* General */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1222&amp;oldid=prev"/>
		<updated>2024-06-29T22:44:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:44, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I don&amp;#039;t understand the Merchant Skill.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;I don&amp;#039;t understand the Merchant Skill.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Nobody does.  You&#039;re in good company.  Merchant, by its nature, presupposes all sorts of things that have never really been true in larps.  We&#039;ve considered that and offloaded all of this boring Merchant nonsense onto a dedicated Economy Marshal - that&#039;s the person responsible for understanding things like double-entry bookkeeping or amortization or whatever audio tranquilizer is under discussion.  If (for some unknowable reason) you&#039;re interested in playing a merchant and (for some very obvious reason) struggling with the mechanics thereof, any of Staff can direct you to the Economy Marshal for further clarification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Nobody &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sane &lt;/ins&gt;does.  You&#039;re in good company.  Merchant, by its nature, presupposes all sorts of things that have never really been true in larps.  We&#039;ve considered that and offloaded all of this boring Merchant nonsense onto a dedicated Economy Marshal - that&#039;s the person responsible for understanding things like double-entry bookkeeping or amortization or whatever audio tranquilizer is under discussion.  If (for some unknowable reason) you&#039;re interested in playing a merchant and (for some very obvious reason) struggling with the mechanics thereof, any of Staff can direct you to the Economy Marshal for further clarification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guns and Gunslingers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guns and Gunslingers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
	<entry>
		<id>https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1194&amp;oldid=prev</id>
		<title>Royal: /* General */</title>
		<link rel="alternate" type="text/html" href="https://thefallenempireswiki.info:443/wiki/index.php?title=FAQ&amp;diff=1194&amp;oldid=prev"/>
		<updated>2024-06-29T20:56:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** With that in mind, our bar isn&amp;#039;t &amp;quot;&amp;#039;&amp;#039;can Tony or Mike find a way of reading this that does what they want instead of what Plot wants&amp;#039;&amp;#039;&amp;quot; - that answer is yes for any almost any value of &amp;quot;this&amp;quot;.  The bar is &amp;quot;&amp;#039;&amp;#039;can a well-meaning player read this in some way that produces undesirable effects&amp;#039;&amp;#039;&amp;quot; and where that occurs, we need to update it.  Not as punishment for finding an infinite loop or an autokill, just to clear it up for the next well-meaning player that stumbles into it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** With that in mind, our bar isn&amp;#039;t &amp;quot;&amp;#039;&amp;#039;can Tony or Mike find a way of reading this that does what they want instead of what Plot wants&amp;#039;&amp;#039;&amp;quot; - that answer is yes for any almost any value of &amp;quot;this&amp;quot;.  The bar is &amp;quot;&amp;#039;&amp;#039;can a well-meaning player read this in some way that produces undesirable effects&amp;#039;&amp;#039;&amp;quot; and where that occurs, we need to update it.  Not as punishment for finding an infinite loop or an autokill, just to clear it up for the next well-meaning player that stumbles into it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Having set those guidelines, we can (and should) deal with &amp;quot;deliberate, malicious exploitation resulting in a bad game experience&amp;quot; correctly, as a sportsmanship issue.  Most of us that are doing this are very keenly aware &amp;#039;&amp;#039;that&amp;#039;&amp;#039; we&amp;#039;re doing it, &amp;#039;&amp;#039;why&amp;#039;&amp;#039; we&amp;#039;re doing it, and what we&amp;#039;re going to do to the inevitable correction when it shows up to stop us.  I&amp;#039;m not vain enough to believe I can succeed where everyone else has failed at defeating lawyers.  I&amp;#039;m hopeful that maybe, together, we can calm some of the underlying factors that produce them in the first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;* &#039;&#039;&#039;I don&#039;t understand the Merchant Skill.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;I don&#039;t understand the Merchant Skill.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;** Nobody does.  You&#039;re in good company.  Merchant, by its nature, presupposes all sorts of things that have never really been true in larps.  We&#039;ve considered that and offloaded all of this boring Merchant nonsense onto a dedicated Economy Marshal - that&#039;s the person responsible for understanding things like double-entry bookkeeping or amortization or whatever audio tranquilizer is under discussion.  If (for some unknowable reason) you&#039;re interested in playing a merchant and (for some very obvious reason) struggling with the mechanics thereof, any of Staff can direct you to the Economy Marshal for further clarification.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Nobody does.  You&#039;re in good company.  Merchant, by its nature, presupposes all sorts of things that have never really been true in larps.  We&#039;ve considered that and offloaded all of this boring Merchant nonsense onto a dedicated Economy Marshal - that&#039;s the person responsible for understanding things like double-entry bookkeeping or amortization or whatever audio tranquilizer is under discussion.  If (for some unknowable reason) you&#039;re interested in playing a merchant and (for some very obvious reason) struggling with the mechanics thereof, any of Staff can direct you to the Economy Marshal for further clarification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guns and Gunslingers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guns and Gunslingers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Royal</name></author>
	</entry>
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